The Voltai Mountains are the
largest, tallest and most grand mountain range on Gor.
They are considered to be beautiful and majestic mountains, sometimes
snow-capped. They may also be
referred to as the Red or Scarlet Mountains due to their common reddish
cliffs. The reddish color derives from heavy concentrations of iron
oxide within the stone. The
Voltai Mountains are located south of the Vosk River and east of Ar. They form a sort of barrier of sorts to the most eastern
regions of Gor and few people actually know anything of the lands that lie to
the east of the Voltai Mountains. The
books do not provide any details as to what might lie in that direction.
It is possible that other barbarian cultures might be located there,
maybe even some tribes of Red Savages. To
the south of the eastern foothills of the Voltai lie the desert regions of the
Tahari. That desert also serves
as a barrier to exploring the more eastern regions of Gor.
A few pasangs to the northeast of Ar are the Fulvian Hills,
foothills of the Voltai. The
Voltai is relatively close to Ar and from certain areas within the mountains
you can even see the highest cylinders of Ar.
This is probably even truer at night when the lights of Ar are far more
noticeable in the darkness. The
Fulvian Hills have become a favored location for villas, small-whitewashed
homes, owned by citizens of Ar. A
few roads wind through these gentle hills reaching some of the more isolated
villas. Thus it is likely that Ar
exercises some hegemony over this area, protecting it from the predations of
the inhabitants of the Voltai Mountains, both human and animal.
Many different forms of wildlife including rock panthers, verr and larl
inhabit the rocky crags of the Voltai Mountains.
Similar in some respects to forest panthers, rock panthers prowl the
rocky landscape of the Voltai. The
verr is a longhaired mountain goat that possesses a spiral horn and can be
quite belligerent. Goreans have
bred and domesticated a breed of shorthaired verr.
The larl is a feline creature indigenous to most mountain areas,
especially the Voltai. They are
solely wild creatures and no one has ever been able to tame one.
They are possibly the most successful predator on Gor, next to man.
Men often come to the Voltai to hunt the elusive larl, commonly using a
traditional hunting method.
Larl hunters most often wield a spear while hunting larl, traveling in
a single file. The first man in
line, the First Spear, is usually the most skilled spearsman of the group and
the last man in line, the Last Spear, is the least skilled.
When the group encounters a larl, the First Spear will hurl his spear
at the creature and then drop to the ground, covering himself with his shield.
He hopes to slay the mighty beast with his strike but if he fails, he
wants the next man in line to have a clear shot.
Each man in line will do the same, hurling their spear and dropping to
the ground, except for the Last Spear. The
Last Spear, if the larl is not dead after his own throw of the spear, must
then face the creature alone with his gladius.
This will likely mean that the Last Spear will die fighting the vicious
larl but it will allow the other hunters time to escape.
If the hunting party does slay the larl, the hunter who made the
killing blow will eat a piece of its heart.
This is meant to bring good luck and the heart of the larl is said to
bring more luck than even that of a sleen.
The Voltai Mountains are also the home of
many men, including outlaws. Small
raider camps can be easily hidden within the innumerable crags and caves of
the Voltai. There are a number of isolated, mountain fortresses within
the Voltai as well as a couple of cities.
The southern section of the Voltai is the most inhabited area, the more
civilized district, and also considered the safer region.
Most of the settlements within the Voltai have received little
description within the books. They have maintained a certain air of mystery about them.
Many of the inhabitants of the Voltai are tarnsmen as it would be
difficult to access many areas of these mountains without the ability to fly.
A number of mercenary captains come from cities or fortresses within
the Voltai. The isolation of the
mountains provides them an element of safety.
Hochburg is one of the mountain fortresses
in the southern Voltai and we know little of this place except that Conrad, a
famous mercenary captain, comes from this location.
About 200 pasangs northwest of Hochburg is the high city of Tarnburg.
Despite its distance from Hochburg, it is still considered to be within
the southern reaches of the Voltai. Tarnburg
is another mountain fortress and the books give little information concerning
it. We do know that Dietrich, an
almost legendary mercenary captain, comes from Tarnburg.
Dietrich is a military and political genius, his standard being a
silver tarn, mounted on a silver pole. His
military campaigns, strategies and tactics are studied in war schools across
civilized Gor. He has introduced
many new military tactics to the art of war on Gor.
His mercenary army usually numbers around five thousand, a massive army
for any mercenary captain to lead where the norm is only a few hundred men.
But, as he is the best, his services are very expensive.
“This is a city of thieves, of raiders
(Witness of Gor, p.335)
The city of the Voltai with the most recognizable name across Gor must
be the city of Treve, also known as the Tarn of the Voltai.
The infamy of Treve is well known in many Gorean cities but most of
what is known is only rumor and supposition.
Facts about Treve were rare in the Gor novels until the recent
publication of Witness of Gor,
the 26th book of the Gorean series. Witness
of Gor added numerous details about Treve,
as much of the book was set within that infamous city.
But, many details were still omitted as well, helping to perpetuate
some of the mystery of this mountain city-state.
Some details were vague, hinting at added wonders within Treve.
The exact location of Treve within the Voltai is generally considered a
well-kept secret though there is much speculation as to its general location
within the mountains. Some Gorean maps show its suspected location as about
700 pasangs northeast of Ar, toward the Sardar.
This speculation is fairly accurate and it appears that the secret of
Treve’s location may not be as secret as it once was. For example, in Witness of
Gor, a large force of tarnsman of Ar are
able to locate the city of Treve and attempt to make a raid upon the city,
seeking to recover Marlenus, who is a prisoner in Treve.
The loyalty of its citizens must be strong for no one to have
previously betrayed the location of the city to outsiders.
Many cities would pay dearly to learn the true location of Treve,
desirous of seeking vengeance against this city of raiders.
After the events of Witness of Gor,
the actual location of Treve may spread across Gor.
Which could mean that Treve will begin facing more and more
Those who attempt to explore or invade the Voltai in hopes of
discovering the location of Treve are most likely to first encounter one of
the various mountain outposts of Treve. These
outposts are intended to intercept invaders, to prevent them from gaining
closer access to the city-state of Treve.
These outposts do not remain passive.
They send out patrols to travel randomized paths through the mountains
to seek out interlopers. There is
a certain line of interdiction, not specifically marked within the mountains,
from which anyone who passes without authorization is said to never return.
Due to the various dangers of the Voltai, few people except for armed
parties willingly brave, on foot, the perils of the mountains.
Travel by tarn is the far more common method of transport, thus
avoiding many potential threats.
There are no established trade routes to the city though the city does
engage in some mercantile trade. There
are a few Merchants and ambassadors who are permitted to visit Treve.
These individuals must first seek clearance for travel to Treve, often
within their own city. Once approved, they can then travel into the Voltai, carrying
the proper passage banners. They
are supposed to report to one of the mountain outposts. There, these authorized visitors must allow themselves to be
hooded and bound before being transported to Treve. Treve will not allow anyone to come to their city except as a
slave or captive. Any woman
coming to Treve can only enter as a hooded, naked slave girl. Such women will be commonly bound across a tarn saddle.
Treve will also not permit most visitors to bear weapons within the
city. Rare exceptions are made,
such as for authorized Assassins visiting the city.
It is rumored that Treve is a mountain fortress, accessible only by
tarn, and this is largely true. The
bulk of Treve is within a fortified citadel, on a mountain top, and only
accessible by tarn or through a few other well-guarded underground entrances.
Surrounding this mountain are many winding paths, at different levels
on the mountain. Along these
paths, which are often no more than three feet wide and end at a sheer
cliffside leading down into a rocky ravine below, are many cells built into
the rock walls. These cells
contain a variety of prisoners, captives and slaves, both male and female.
Each cell possesses a barred portal that locks into place.
There is a paneled niche outside each cell, which a captive within the
cell cannot reach, that contains a keyhole.
The proper key will activate a mechanism that raises the portal above
At least one of these paths, and likely several, eventually lead to a
plain rock wall with no apparent means of entrance.
It appears to be a dead end. But,
a guard of Treve can use a whistle and blow a series of piercing notes.
These notes have been correlated to the letters of the alphabet and
thus can be used to spell out passwords or code phrases.
These passwords and code words are changed at least daily, and
sometimes even more frequently. The
guard will receive a whistled response, the countersign to the original
password or code phrase. If this
is performed successfully, there will be a loud, grinding noise from above.
Looking up, you will then observe a wooden platform, about twenty feet
square, slide out of the rock wall. The
platform has a square hole in it that is about four feet by five feet.
A rope will then be lowered from this aperture and there will be a
stirrup and a canvas bag attached to the end of the rope.
The canvas bag is used to transport slaves, and possibly other captives
as well. The bag has two holes in
the bottom and this is where a captive places their legs. The bag will then be sealed at the person’s neck, thus
keeping the person’s arms within the bag as well.
The bag is located several feet above the stirrup.
The stirrup is for a guard of Treve.
He places one foot in the stirrup and holds the rope with his left
hand, keeping his right hand free in case he needs to use his sword.
Once in place, the rope will then be drawn up, via a pulley, toward the
platform aperture above.
Atop the platform, there is a set of double doors on the mountain face. Those doors can be opened or closed when the platform is
extended or retracted. Within
each of these large gates is a smaller door, sufficient for a single person to
pass through. The gates are about
one foot thick, twice barred with heavy beams.
The exterior of the gates is sheathed with nailed copper sheets,
generally to resist fire. At the
bottom of each gate are large spikes. When
the gates are lowered, the spikes will fit into sockets on a stone sill,
sealing the gates even further. These
gates lead to a series of narrow, labyrinthine corridors and a number of guard
stations and posts. Travelers
must be able to provide numerous different signs and countersigns to make
progress through these tunnels. Many
of these passages contain holes for defenders to use arrows, quarrels, oil,
pitch, or even acid against interlopers.
Eventually, these corridors lead to the surface, within the city-state
Treve is a raiding city, a city of war.
Despite this, Treve is still ruled by an Administrator and High
Council, not a Ubar. Treve’s
primary military units are tarnsman and their skills rank with those of
Thentis, Ko-ro-ba and Ar. It is
these tarnsmen who are the most visible citizens of Treve to the rest of Gor.
It is unknown how many tarnsmen are in Treve but many of their raiding
parties do not seem to consist of more than 100-200 tarnsmen.
But, they are consummate raiders who plunder the many cities of Gor,
seeking women and other riches. These
raiders may be away from Treve for several days, or even a few months.
They will often conceal their loot camps, sometimes even in enemy
territory. Eventually, when they
are satisfied with their endeavors, they will collect all of their loot and
The objective of these raids though is
rarely only the acquisition of wealth.
In addition, raiders attempt to gather any and all information that is
of possible political or strategic significance.
Such intelligence can be quite vital to the future plans of Treve.
In addition to these raiders, Treve has spies in many of the
cities of Gor as well. They help
to keep Treve in touch with current events and aware of ay potential threats
or opportunities. For example,
Treve was aware that Cos intended to invade Ar before many others knew of it.
Despite its isolation, Treve greatly desires to remain aware of what is
occurring across the rest of Gor. Their
isolation is more a defensive measure than anything else.
When a raiding group returns to Treve, bearing its rich booty, it is
often a festive occasion. The
primary docking area for the arrival of returning tarnsmen is located between
the cliffs and the warehouses. You
must move across a terrace and bridge to reach the large, flat expanse of the
tiled docking area. This area is
large enough to easily accommodate over 150 tarns.
When a raiding party returns, many citizens will rush to the docking
area to see what they collected. Music
will be played and the city alarm bars will ring in jubilation.
Some of the loot will be stored in chests within the warehouses.
Logs will be kept of the treasure that is stored away, and the chests
will be locked and sealed with wax. A
mark will be impressed into the wax to signify the owner.
Items such as a signet ring or cylinder seal might make the mark.
The Initiates of Treve often make an appearance when a raiding party
returns, to ensure that they also get a share of the gains.
Begrudgingly, the raiders will give the Initiates a share.
Treve does not engage in agriculture and there may not even be a
Peasant Caste in Treve. It is
possible that there are some Peasants in Treve who raise livestock, though
they do not plant anything. To
acquire its necessary agricultural foodstuffs, Treve raids the harvests of
others. Each autumn, they choose
an area to raid, which will vary from year to year.
The raiders will steal everything that they can carry and then destroy
the rest, often by burning it. This
is intended to prevent the victim city from possessing sufficient supplies to
retaliate against Treve. Without
those supplies, any counterattack would have to be very short.
The victim would not have sufficient supplies to mount a protracted
campaign, especially with winter so near.
Treve does generally avoid making agricultural raids against certain
cities. It has never attacked
Thentis, likely because Thentis has superb tarnsmen and also because Thentis
is a mountain city like itself. Treve
use to raid the fields of Ko-ro-ba but no longer does so. This is a recent
development that occurred during the reign of Matthew Cabot.
Matthew set up a series of warning beacons to alert the city in case of
attack. These beacons would thus
enable Ko-ro-ba to swiftly react to any attack.
This thwarted Treve that often had previously relied upon being able to
make a lighting raid against a limited amount of defenders.
When instead they would be faced with a large contingent of Koroban
tarnsmen, they chose to attack elsewhere. Treve
also does not attack the extensive fields of Ar.
Agricultural and booty raids are not the
only reasons for such raids. Raids
sometimes occur to avenge an insult made against Treve, a form of punishment
against any who dare to dishonor Treve. For example, the administrator of a distant city, never
identified in the books, claimed that the people of Treve were at best “cowards
and petty thieves.”
Because of this insult, this slight, Treve chose to organize a raid
against that city. The tarnsman
of Treve struck hard and returned with over four hundred free women from this
city, almost all being of High Caste. No
slaves were taken. This example
also shows the potential scope of a raid by Treve.
Claiming over four hundred women, especially all free women of High
Caste, in a single raid is no small achievement.
Treve and Ar have long been enemies though there is some confusion in
the books concerning the specific history of these two cities.
One passage states that about one hundred years ago, Treve and Ar
fought a major battle in the skies over the Voltai.
The battle ended in a stalemate and since that time, Treve had no
longer attacked Ar’s fields. Another
passage states though that several years before 10126 C.A., Ar and Treve were
involved in a terrible aerial battle over the Voltai, thought to be one of the
“bloodiest tarn wars ever.” Again,
this was a stalemate though a costly battle to both sides. It is not clear if these are supposed to be two separate
battles or if Norman made an error on the time frame in the original passage.
Whichever is the case, Ar chose to strike
back against Treve. In 10129
C.A., Marlenus, Ubar of Ar, chose to lead a force of tarnsmen on a punitive
raid against Treve. But, it was a
trap. Treve, with the aid of
traitors within Ar, had lured Marlenus into the Voltai, with the intent of
ambushing him. Treve was aware
that Cos intended to invade Brundisium as the prelude to an attack on Ar.
Treve was even aware of the existence of traitors within Ar who were
assisting Cos. Treve had no
incentive to warn Ar, its longtime enemy, of the upcoming Cosian strike.
During the ambush in the Voltai, Marlenus fell down a mountainside,
rolling for a hundred yards or so, and striking his head.
The injury apparently led to amnesia.
Marlenus was then secured within the infamous pits of Treve, labeled as
prisoner “41,” and believing he was a Peasant.
His fate is described in Witness of
Beneath the city-state of Treve, within
the mountain upon which the city sits, are numerous underground levels, and
the deepest levels are known as the pits.
One method of entry to the underground levels is a type of slide, a
sectioned metal tube that is about three feet in diameter.
This slide descends, in a spiral, all the way to the pits.
A person can stop at numerous points on the descent. This slide could be used for the rapid deployment of military
troops or simply as an escape route. Slaves
being sent to the pits might be bound before being placed onto the slide,
preventing them from stopping anywhere else.
At the very bottom, they will fall into a net and wait to be released.
There are other methods of gaining access to these depths.
The pit Master is named Tarsk and his word
is law within the pits. All of the slaves in the pits are under his complete control.
Tarsk is an intelligent man and very strong but he is extremely ugly
and his body is misshapen. He has
small legs but a large upper body, disproportionate to the rest of him.
His face is grotesque and his voice is slurred, scarcely human in
sound. Women looking upon his
visage are often horrified. Tarsk
was born this way but is apparently happy to be the pit Master.
He is also very loyal to Treve and concerned with matters of honor.
He also seems to have great respect for Marlenus, one of his prisoners.
There is no map of the area of the pits and that is intentional. It is not permitted for a map to be created, the same as no
map of the city itself may be created. This
is common to many cities of Gor. The
area of the pits consists of multiple levels of corridors, tunnels, rooms and
such. Barred gates or plain iron
doors, with bolts and padlocks, secure many of the rooms and areas.
The floor is commonly stone but there are sometimes perforated plates
or grillwork. Beneath those
plates and grillwork may be pools of water, or even the lairs of animals.
As additional security, the pits contain a myriad of traps that can be
set or unset at the will of the pit Master and guards.
Slaves in the pits may be aware of some of the traps but know the areas
they should not travel through. Blades
and sharpened metal stakes may flash out into a corridor.
Pits may open up in the floor sending a person onto metal stakes, or
into a pit of osts. Gates may drop to seal off a passage area and then a panel
could open releasing savage tharlarions.
These dungeons can be extremely lethal to intruders.
There are more mundane areas of the pits.
There are bridges that cross certain chasm-like gaps in the
passageways. These are often
narrow, metal bridges that may be no more than eighteen inches wide.
The bridges are locked into place by wooden pegs and those pegs can be
removed to move or remove the bridge. This
also acts as a deterrent to intruders. There is a workroom in the pits where there is an anvil and
forge, to make and repair necessary metal items. One part of the pits is a prison area, where the lowest and
most dangerous prisoners are kept. Slaves
do much of the scut work in the pits, bringing food to prisoners, replenishing
water cisterns, emptying waste buckets, carrying fresh straw, cleaning cells,
etc. Pit slaves are sometimes
allowed to visit the surface of the city though they often must return before
Marlenus was kept in a cell, behind a door
with five locks, in the lowest passages of the pits.
Marlenus was chained to the wall by his neck and four limbs.
Ten sleen had been given his scent, which were all of the sleens in the
pit master’s pens. Treve was
supposed to turn over their prisoner to Cosian agents.
Cos though sent twenty-two Assassins allegedly to bring Marlenus back
to Cos. This seems an incredible
amount of men for a single prisoner and would have been quite a costly
endeavor. In fact though, the
Assassins’ objective was to kill Marlenus.
Rask of Treve was outraged and vowed 1000 men to stop the Assassins. Yet, nothing is known about whether Rask attempted to fulfill
this vow or not. The
administration of Treve may have quashed his idea, not wanting to upset Cos.
Tarnsmen from Ar did attempt to rescue Marlenus.
They launched a massive aerial assault against Treve, attempting to
find an entrance into the pits. They
were successful in finding such an entry but those who entered the pits died
there. They did kill at least 100
guards of Treve but all of the men of Ar died.
And they never reached Marlenus. Fortunately
for Marlenus, he was able to escape from his captivity and had to be pursued
by the Assassins through the myriad tunnels and rooms of the pits.
There is evidence that the pit Master may have assisted Marlenus in his
escape. In the end, all
twenty-two of the Assassins were dead and Marlenus had escaped from Treve.
Marlenus then somehow traveled, alone, through the Voltai and returned
to Ar. It is currently unknown
whether his memory has returned or not. The
stage is now set for Prize of Gor, the next Gor novel, which will
likely see the conclusion of the Cos/Ar war.
Much of the rest of the information concerning Treve in the novels are
small facts, details and rumors that will be listed here.
The Warriors of Treve are said to be fond
of warm wines. They also enjoy
combing the hair of their slaves.
The women of Treve are said to be “proud
and beautiful” but few women of Treve ever
become slaves outside of Treve. As
they are a rarity, they are highly prized by collectors.
As the location of Treve is generally secret, it is very difficult for
other Gorean cities to raid Treve and steal its women.
Other cities can only try to capture Treve women who dare venture out
of the city, though few free women of Treve seem to leave the city.
All five of the High Castes exist in Gor but it is unknown how each is
treated within Treve. The
Initiate Caste of Treve seems degenerate in some ways.
They appear unhealthy, very pale, as if they spend most of their lives
indoors. They are thought to be
pathological, simple, and of unsound mind.
Many in Treve see them as parasites, claiming a share of raider booty
yet contributing little to the city. Yet
they obviously possess some measure of power within the city.
Treve has some silver mines, an additional source of income for them,
though the mines are not as rich as the silver mines of Tharna.
Sherbet, in various flavors and colors, is eaten in Treve.
Two major landmarks within Treve include the seven towers of war and
the wall of Valens. Unfortunately,
these locations are only mentioned and not described.
These locations though do seem to have some notoriety outside of Treve
and may be commonly known across much of Gor.
The city has a bazaar area, a mercantile section like most other cities.
The upper terraces and courts of the cities have a nice view of the
mountains. One of the terraces is
mentioned as possessing three fountains and this may be indicative of a common
occurrence in much of the city. The
upper basin is reserved for citizens of Treve and non-citizens who have
received the honor of being able to use that basin.
The second basin is reserved for non-citizen residents and visitors.
The third basin is reserved for slaves and other animals.
Two paga taverns within Treve include the
Golden Shackles and the tavern of Fabius.
The men of Treve commonly do not conceal
their identities though obviously some do, such as the spies of Treve.
The famed Rask of Treve is notorious for his skill in disguises.
There is a saying among Goreans that Treve
is a “worthy enemy.” The Warriors, especially their tarnsmen, are respected for
their prowess, bravery and boldness.
Treve uses mirrors, reflecting the sun, and smoke signals as signaling
Trevis” translates as “I
am of the city of Treve.”
Treve mints its own coins, each bearing
the mark of Treve, a “tau,”
the Gorean letter “T.”
Treve raiders often mark their plunder by
attaching a small, metal leaf. The
leaf bears the mark of Treve and also bears the identity of its owner.
When claiming slave girls, the leaf will be attached to a wire and that
wire will be attached to a girl's earlobe like an earring.
Even if the girl's ears are not pierced, they will pierce it then and
there with the wire.
The common slave brand of Treve is a
that is about 1.5 inches high.
There is a simple collaring ceremony in
Treve, used when a man of Treve first collars a new slave.
The woman is brought before the man and she removes all of her clothes.
The man will then say to her “submit.”
The woman will immediately kneel, lower her head and extend her arms.
She will cross her wrists so that they can be bound.
She will then state her name, caste and city and that she submits to
the man, giving his name, caste and city.
For example, she might say the following:
“I, Physician, Rachel, of the city of Vonda, to the Warrior, Rask of the
High City of Treve, herewith submit myself as a slave girl.
At his hands I accept my life and my name, declaring myself his to do
with as he pleases.” The man
will then quickly bind her wrists with a length of binding fiber, likely using
a Warrior's capture knot. The
slave girl is then asked to read the words on her collar.
Commonly, it will say “I am the property of….”
The collar will then be locked around her neck. Finally, after she is collared, she will say “I am yours,
Master.” The ceremony will then
“The city above was quite beautiful.
It was like a lovely, lofty jewel set in the mountains.”
(Witness of Gor, p.334)
Here are a few people of Treve of note in
He is a mercenary captain most noted for aiding Port Kar in its epic
sea battle against Cos and Tyros. Terence
controls a mercenary army of tarnsmen. He took a contract with Tarl Cabot to
place his tarns aboard Port Kar ships and then release them far out to sea.
The tarns fought well and helped turn the tide against Cos and Tyros.
Normally, tarns cannot be flown out to sea but when they found
themselves surrounded on all sides by the sea, they did not panic at all.
Terence would be unlikely to take a contract against Ar due to Treve's
past relationship with Ar. Terrence
also became the owner of Dorna the Proud, once the usurper of the throne of
Tharna. The fate of Dorna, after
her escape at the end of Outlaw of Gor,
had long remained a mystery but was finally resolved in Witness
Vika was the daughter of a Physician and a Passion Slave.
She chose to journey to the Sardar Mountains, hoping to seduce the
Priest-Kings and acquire vast riches. Instead,
she was turned into a chamber slave by the Priest-Kings.
Vika’s father, Parp, also ended up in the Sardar.
The Priest-King Sarm used Vika to try to seduce and control Tarl.
Vika had been quite successful in the past of dominating men who came
to the Sardar. “A
hundred men, said Misk, allowed themselves to be chained to the foot of her
couch where she would upon occasion, that they might not die, cast them scraps
of food as though they might have been pet sleen.” (Priest-Kings
of Gor, p.129)
Tarl Cabot did not fall under her
influence and eventually helps free her from the Priest-Kings though Parp is
killed by snow larls. Vika then
chose to journey to Ar to become a Physician, to work on research concerning
the dreaded disease of Dar-kosis.
Rask of Treve:
The most infamous of the men of Treve mentioned in the books has to be
Rask. Like Treve itself, there are many myths and legends about Rask.
Rask is broad chested and broad shouldered, with a large head
surmounted by shaggy black hair. He has large, rough hands and his skin is very tanned, mostly
from wind burn as he is a tarnsman. His
eyes are dark and predatory. The
list of adjectives used to describe him is near endless such as young,
audacious, ruthless, powerful, brutal, bold, resourceful, brilliant, and
elusive. Though most men of Treve
dislike hiding their identity, Rask is a master of disguise and subterfuge.
He is a superb swordsman and a master tarnsman.
It is rumored that his parents are dead and that he loves flowers.
We must remember that to a Gorean, a warrior that loves flowers is not
a lesser man. Most Goreans love
nature and it is not unusual for a Warrior to care for such matters.
His reputation concerning women is muchly
known across Gor. He is said to
have a ravenous appetite and also a contempt for women, preferably free
woman. He will never buy a woman
though, only steal them. He is
alleged to only use a woman once, brand her with his mark and then discard
her. He brands her so that she
will belong to him no matter who her owner may be. This is counter to general Gorean custom that a brand does
not identify a girl's owner. He
will only use her once because he believes that in that single time, he has
exhausted everything of value from her. She
will then possess nothing further to attract him. It is said that no man could
so humble or diminish a woman as he.
Despite this brutality, many
women fantasize about spending a night in his collar. Yet, Rask does succumb
to love in Captive of Gor. The Earth girl, Elinor Brinton, touches his
heart and though he tries to send her away, he must have her back. He
even pays Tarl Cabot to have her once again, paying 100 gold tarns for her.
This is the first time, and probably the last, that Rask will ever pay for a